Does anyone know how the padding is distributed in MXNET?
For example (let use 1d to simplify things), if my source size is 8, conv kernel is 4, stride is 2: the padding size will be 3. Will Mxnet pad the source by 1 zero on the left side, and by 2 zeros on the right side (like in TF), or the opposite?
In other word, is the first processed pixel always the top left corner of the source, then stride starts from it, or does it work like in TF (i.e. ~centering strided pixels).
In fact to be even more general, operators could support we specify left/right padding values to be compatible with other implementations.
Thanks a lot in advance!